On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
TCP Peculiarities for Games, part 1
March 7, 2017 by • “No Bugs” Bunny
Quote:
the best we can hope when using a single TCP connection over 5%-loss channel – is having 1.5-second “lag spike” every 5 or so minutes, and a 3-second “lag spike” every 2 hours.
Another Quote:
we may already have the-information-we-need on the receiving host – but this information is hidden from us by layers of abstraction on receiving side
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreClient: Installer & Auto-Updates
February 28, 2017 by • “No Bugs” Bunny
Quote:
Pretty much whatever-we-do, there will be a certain percentage of players which are trying to run an obsolete version of the Client forever-and-ever
Another Quote:
It is very important to keep updater transaction-oriented.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read moreSome Big-Os are Bigger Than Others
February 21, 2017 by • “No Bugs” Bunny
Quote:
Strictly speaking, for real-world computers, every algorithm which completes in a finite time can be said to be O(1)
Another Quote:
now the difference because of unfortunate ‘jumps’ over (uncached at the time) memory can lead to a 100x+ (!) performance difference. However, it is still O(1) and is rarely taken into account during performance analysis
Filed under: On.ProgrammingOptimizations
Read morePacket Loss for an App-Level Developer. Part II. Last Mile, Wi-Fi, and Summary
January 24, 2017 by • “No Bugs” Bunny
Quote:
Burstable packet loss. May be caused by a neighbor preparing his breakfast
Another Quote:
if there is a NAT device on the way from your Client to your Server – a sudden IP change can occur with absolutely no notification to Client whatsoever.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
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