On.Programming

For most of us, programming (or more generally – software development) is all the life is about.

IT Hares are not different. And they have more than just quite a few bits to share about programming…

(Almost-)Zero-Additional-Latency UDP-over-TCP

March 21, 2017 by “No Bugs” Bunny

UDP over TCP

Quote:

we realize that for some of the Clients – UDP just doesn’t work because of some weird firewall between Client and Server

Another Quote:

there is nothing to block us (so head-of-line blocking doesn’t apply)

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

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TCP Peculiarities as Applied to Games, Part II

March 14, 2017 by “No Bugs” Bunny

Nagle's Algorithm

Quote:

Nagle’s algorithm aims to deal with those [CENSORED] developers who’re trying to send data over TCP in really small chunks (like 1 byte each time)

Another Quote:

it seems that “proportional rate reduction” (PRR, reportedly used by Linux kernels by default starting from 3.2) performs for gaming purposes a little bit better than the alternatives

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

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TCP Peculiarities for Games, part 1

March 7, 2017 by “No Bugs” Bunny

Exponential Back-Off

Quote:

the best we can hope when using a single TCP connection over 5%-loss channel – is having 1.5-second “lag spike” every 5 or so minutes, and a 3-second “lag spike” every 2 hours.

Another Quote:

we may already have the-information-we-need on the receiving host – but this information is hidden from us by layers of abstraction on receiving side

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

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Client: Installer & Auto-Updates

February 28, 2017 by “No Bugs” Bunny

Update of Updater

Quote:

Pretty much whatever-we-do, there will be a certain percentage of players which are trying to run an obsolete version of the Client forever-and-ever

Another Quote:

It is very important to keep updater transaction-oriented.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks

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