On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
Allocator for (Re)Actors with Optional Kinda-Safety and Relocation
August 15, 2017 by • “No Bugs” Bunny
Quote:
Safe with relocation’ mode will allow us to eliminate dreaded ‘external fragmentation’ – which tends to cause quite a bit of trouble for long-running systems
Another Quote:
For a long while, I have been a strong proponent of message-passing mechanisms over mutex-based thread sync for concurrency purposes
Filed under: On.System Architecture(Re)ActorsOn.ProgrammingOptimizations
Read more(Not Really So) New Niche for C++: Browser!?
August 1, 2017 by • “No Bugs” Bunny
Quote:
asm.js has invented its own instruction set, which can be still seen as an instruction set of a CPU, at least from the point of view of a C++ compiler.
Another Quote:
As asm.js is a strict subset of JavaScript – it will run even if there is no special support for asm.js in browser.
Filed under: On.ProgrammingProgramming Languages
Read moreUltra-fast Serialization of C++ Objects
May 16, 2017 by • “No Bugs” Bunny
Quote:
in both these cases we can be 100% sure that we’ll be deserializing this state on the executable which is identical to the executable which serialized the state.
Another Quote:
Even when comparing with home-grown code with per-field serialization, our Ultra-Fast Serialization still wins (up to 1.5x-2x)
Filed under: On.ProgrammingTips and TricksOptimizations
Read moreProduction Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)
April 4, 2017 by • “No Bugs” Bunny
Quote:
I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.
Another Quote:
deterministic debugging is by far the best thing I have seen for production debugging.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging
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