On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
Packet Loss for an App-Level Developer. Part I. Router Failures, BGP Convergence Time, AQM, Traffic Shapers.
January 16, 2017 by • “No Bugs” Bunny
Quote:
All the routers, switches (actually – pretty much each and every device which forms Internet infrastructure) – are allowed to drop each and every packet.
Another Quote:
TCP, when it observes a dropped packet, interprets it as an indication of congestion – and slows down.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreDeterminism: Requirements vs Features
December 26, 2016 by • “No Bugs” Bunny
Abstract:
Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of view
Quote:
Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factors which can break it
Filed under: On.System Architecture(Re)ActorsOn.ProgrammingTips and Tricks
Read moreGame Graphics 101: Rendering Pipeline & Shaders
October 3, 2016 by • “No Bugs” Bunny
Quote:
each of the stages of the rendering pipeline is operating on a large set of items (vertices or fragments/pixels)
Another Quote:
These days, even if the program uses fixed-pipeline, that fixed-pipeline is simulated over shaders anyway ?
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read moreGame Graphics 101: Lights!.. Camera!.. Frustum?
September 26, 2016 by • “No Bugs” Bunny
Quote:
In games, more often than not, we’ll be dealing with so-called Phong reflection model.
Another Quote:
with orthographic projection, the lines which project points from our 3D world onto our 2D screen, are no longer converging to one single point; instead, they go parallel to each other.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read more



