On.Programming
For most of us, programming (or more generally – software development) is all the life is about.
IT Hares are not different. And they have more than just quite a few bits to share about programming…
Deterministic Components for Distributed Systems
August 22, 2016 by • “No Bugs” Bunny
Quote:
Then you can recover from any single server failure in a perfectly transparent manner
Another Quote:
after the program fails in production, we can get the input log and run it in the comfort of a developer’s machine, under a debugger, as many times as we want, and get exactly the same variables at exactly the same points as happened in production
Filed under: On.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingDebugging
Read moreGame Graphics 101: 2D Animation, Sprites, Double and Triple Buffering
August 16, 2016 by • “No Bugs” Bunny
Quote:
If you’re using double buffering AND perform buffer swap in sync with the V-Sync signal, your monitor will show your game just as a movie projector with shutter would show a cartoon in the cinema
Another Quote:
I’ve seen a pretty minimal 2D engine written from scratch at a cost of 4-6 person-weeks
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read moreGame Graphics 101: Static 2D (Vectors/Rasters, Color Spaces, 2D Anti-Aliasing, etc.)
August 8, 2016 by • “No Bugs” Bunny
Quote:
when trying to scale vector image to VERY small pixel sizes – you might get problems
Another Quote:
Internally, JPEG uses a close cousin of a Fourier Transform, which works over 8x8 pixel blocks.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
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