“No Bugs” Bunny
Packet Loss for an App-Level Developer. Part I. Router Failures, BGP Convergence Time, AQM, Traffic Shapers.
January 16, 2017 by • “No Bugs” Bunny
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All the routers, switches (actually – pretty much each and every device which forms Internet infrastructure) – are allowed to drop each and every packet.
Another Quote:
TCP, when it observes a dropped packet, interprets it as an indication of congestion – and slows down.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreIndirect and Client-Centric Payment Processing. Logging and Reconciliation
January 9, 2017 by • “No Bugs” Bunny
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Fortunately, there is a neat crypto-trick which makes this schema usable for Server-oriented games in general - and multi-player games in particular
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if you’re using TCP to communicate, you should log everything right before it goes into your send() call (and right after it comes out of your recv() call
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI
Read moreDevelopment & Deployment of Multiplayer Online Games - now on Leanpub
January 6, 2017 by • “No Bugs” Bunny
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I am happy to let everybody know that from now on, Vol.1 of my upcoming book “Development & Deployment of Multiplayer Online Games” is available via Leanpub
Filed under: OtherAnnouncements
Read moreDirect Payment Processing. Recovery from ‘Unknown’ Transaction Status. PCI DSS.
January 3, 2017 by • “No Bugs” Bunny
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With the Direct Processing, customer should trust us (the merchant) with their details
Another Quote:
On the other hand, most of PCI DSS requirements make perfect sense regardless of formal compliance
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityBest Practices
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