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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Determinism: Requirements vs Features

December 26, 2016 by “No Bugs” Bunny

Schroedinger's Cat vs Production Post-Mortem, Low-Latency Fault Tolerance, and Replay-Based Regression Testing

Abstract:

Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of view

Quote:

Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factors which can break it

Filed under: On.System Architecture(Re)ActorsOn.ProgrammingTips and Tricks

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Payment Processing. Credit Cards. Chargebacks and Collateral Damage

December 20, 2016 by “No Bugs” Bunny

Zero Chargeback Guarantee

Quote:

Chargeback monster will come from under the bed and will eat all your hard-earned money!

Another Quote:

it is trivial to develop a system with guaranteed zero chargeback rate – to achieve this, it is sufficient to decline each and every transaction at pre-filter stage

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.SecurityFraud Prevention

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Update on Progress with “Development & Deployment of MOGs” book, and updated ToC too

December 15, 2016 by “No Bugs” Bunny

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I have to admit that I neglected to post updates about the progress with my “Development & Deployment of Multiplayer Online Games” book. Sure, new “1st beta” Chapters from upcoming Vol. 2 are posted every week, but any information about the progress of Vol. 1 was available only on Kickstarter and Indiegogo. I am happy

Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements

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Gradual OLTP DB Development - from Zero to 10 Billion Transactions per Year and Beyond

December 13, 2016 by “No Bugs” Bunny

10 transactions per second to 10K transactions per second

Quote:

to make an efficient representation usable for OLAP – we need to modify our data on its way to OLAP replicas

Another Quote:

Each of the DB Server Apps is a replica master, but all replica targets are within the same Replica DB

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisionsDistributed systems(Re)Actors

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