“No Bugs” Bunny
Update on Progress with “Development & Deployment of MOGs” book, and updated ToC too
December 15, 2016 by • “No Bugs” Bunny
I have to admit that I neglected to post updates about the progress with my “Development & Deployment of Multiplayer Online Games” book. Sure, new “1st beta” Chapters from upcoming Vol. 2 are posted every week, but any information about the progress of Vol. 1 was available only on Kickstarter and Indiegogo. I am happy
Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements
Read moreGradual OLTP DB Development - from Zero to 10 Billion Transactions per Year and Beyond
December 13, 2016 by • “No Bugs” Bunny
Quote:
to make an efficient representation usable for OLAP – we need to modify our data on its way to OLAP replicas
Another Quote:
Each of the DB Server Apps is a replica master, but all replica targets are within the same Replica DB
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisionsDistributed systems(Re)Actors
Read moreFacelift for ‘No Bugs’ – Take 2
December 7, 2016 by • “No Bugs” Bunny
Some time earlier, we have conducted a poll to see which of “No Bug” faces our visitors like better. Unfortunately, results were inconclusive – so, we decided to run the poll again (and promised to do it on Kickstarter too), adding the third face to the mix. Here it goes – your vote for a […]
Filed under: OtherAnnouncements
Read moreRepresenting The Same Data Structure in SQL and NoSQL (from Classical Codd-style SQL to Key-Value NoSQL with SQL-with-XML and Structured NoSQL in between)
December 5, 2016 by • “No Bugs” Bunny
Quote:
while duplication MAY indeed improve performance – undue duplication also MAY hit performance pretty badly
Another Quote:
NoSQL will usually call for another denormalisation on top of what we’ve described above for SQL-with-XML.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions
Read more





