“No Bugs” Bunny
FWIW: I’m speaking at ACCU conference on Apr 24th in Bristol, UK
January 26, 2017 by • “No Bugs” Bunny
Just to inform everybody who might be interested: I am going to speak at ACCU conference, which will be held on Apr 25-29, 2017 in Bristol, UK. My presentation titled “Deterministic Components for Interactive Distributed Systems: Benefits and Implementation”, is scheduled on Apr 24th, at 2pm. The presentation is going to cover determinism benefits (from production post-mortem
Filed under: OtherAnnouncements
Read morePacket Loss for an App-Level Developer. Part II. Last Mile, Wi-Fi, and Summary
January 24, 2017 by • “No Bugs” Bunny
Quote:
Burstable packet loss. May be caused by a neighbor preparing his breakfast
Another Quote:
if there is a NAT device on the way from your Client to your Server – a sudden IP change can occur with absolutely no notification to Client whatsoever.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read morePacket Loss for an App-Level Developer. Part I. Router Failures, BGP Convergence Time, AQM, Traffic Shapers.
January 16, 2017 by • “No Bugs” Bunny
Quote:
All the routers, switches (actually – pretty much each and every device which forms Internet infrastructure) – are allowed to drop each and every packet.
Another Quote:
TCP, when it observes a dropped packet, interprets it as an indication of congestion – and slows down.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreIndirect and Client-Centric Payment Processing. Logging and Reconciliation
January 9, 2017 by • “No Bugs” Bunny
Quote:
Fortunately, there is a neat crypto-trick which makes this schema usable for Server-oriented games in general - and multi-player games in particular
Another Quote:
if you’re using TCP to communicate, you should log everything right before it goes into your send() call (and right after it comes out of your recv() call
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI
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