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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Production Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)

April 4, 2017 by “No Bugs” Bunny

Post-factum debugging

Quote:

I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.

Another Quote:

deterministic debugging is by far the best thing I have seen for production debugging.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging

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My Personal Take on Testing (including Unit Testing and (A)TDD/BDD)

March 28, 2017 by “No Bugs” Bunny

Automated Testing

Quote:

BTW, I don’t want to say that unit testing is pointless

Another Quote:

I am arguing that changing design to enable testing should be avoided.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes

Tagged With: Testing
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(Almost-)Zero-Additional-Latency UDP-over-TCP

March 21, 2017 by “No Bugs” Bunny

UDP over TCP

Quote:

we realize that for some of the Clients – UDP just doesn’t work because of some weird firewall between Client and Server

Another Quote:

there is nothing to block us (so head-of-line blocking doesn’t apply)

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

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TCP Peculiarities as Applied to Games, Part II

March 14, 2017 by “No Bugs” Bunny

Nagle's Algorithm

Quote:

Nagle’s algorithm aims to deal with those [CENSORED] developers who’re trying to send data over TCP in really small chunks (like 1 byte each time)

Another Quote:

it seems that “proportional rate reduction” (PRR, reportedly used by Linux kernels by default starting from 3.2) performs for gaming purposes a little bit better than the alternatives

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

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