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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Deterministic Components for Interactive Distributed Systems - with Transcript

May 1, 2017 by “No Bugs” Bunny

slide 1

Filed under: On.System Architecture(Re)ActorsOtherAnnouncements

Tagged With: DeterminismTesting
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Deterministic Components for Interactive Distributed Systems

April 26, 2017 by “No Bugs” Bunny

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Here are the slides from my today’s presentation on ACCU2017. Version with a transcript to follow on Monday-Tuesday. Click to forward. And BTW – there is a menu on the left. PDF version

Filed under: OtherAnnouncements

Tagged With: Determinism
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Services Provided: Co-Location vs Rented/Dedicated Servers vs Cloud

April 18, 2017 by “No Bugs” Bunny

Remote hands

Quote:

in general – I suggest to have your first few servers rented, and think about scaling your load (including using cloud servers) while you’re running your playtesting/public beta/etc.

Another Quote:

most likely to rent just the space in the datacenter is going to be more expensive that renting space plus servers-in-that-space. Don’t ask me why it is the case – but it usually is

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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Preparing to Deploy your Game: To Cloud or Not to Cloud?

April 11, 2017 by “No Bugs” Bunny

Costs: Cloud vs non-cloud

Quote:

In fact, the following “hybrid” model is more optimal than both pure cloud-based and pure rental-based ones

Another Quote:

One relatively recent and certainly welcome addition to the cloud scene, is so-called “bare-metal cloud” servers.

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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