“No Bugs” Bunny
Ultra-fast Serialization of C++ Objects
May 16, 2017 by • “No Bugs” Bunny
Quote:
in both these cases we can be 100% sure that we’ll be deserializing this state on the executable which is identical to the executable which serialized the state.
Another Quote:
Even when comparing with home-grown code with per-field serialization, our Ultra-Fast Serialization still wins (up to 1.5x-2x)
Filed under: On.ProgrammingTips and TricksOptimizations
Read moreServer-Side Hardware for MOGs
May 9, 2017 by • “No Bugs” Bunny
Quote:
beware: “being able to handle 1Gbit/s in general”, and “being able to handle 1Gbit/s in 60-byte packets” are often two very different things
Another Quote:
any heavily-writing DB is going to be quite sensitive to the latency of writing to the database log
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read moreCover Design for "Development and Deployment of Multiplayer Online Games"
May 4, 2017 by • “No Bugs” Bunny
Abstract:
We kinda-finalized cover designs for the first three volumes of “Development and Deployment of Multiplayer Online Games” upcoming book
Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements
Read moreDeterministic Components for Interactive Distributed Systems - with Transcript
May 1, 2017 by • “No Bugs” Bunny
The following are slides and a transcript of my talk on ACCU2017 conference in Bristol, UK.
Filed under: On.System Architecture(Re)ActorsOtherAnnouncements
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