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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Services Provided: Co-Location vs Rented/Dedicated Servers vs Cloud

April 18, 2017 by “No Bugs” Bunny

Remote hands

Quote:

in general – I suggest to have your first few servers rented, and think about scaling your load (including using cloud servers) while you’re running your playtesting/public beta/etc.

Another Quote:

most likely to rent just the space in the datacenter is going to be more expensive that renting space plus servers-in-that-space. Don’t ask me why it is the case – but it usually is

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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Preparing to Deploy your Game: To Cloud or Not to Cloud?

April 11, 2017 by “No Bugs” Bunny

Costs: Cloud vs non-cloud

Quote:

In fact, the following “hybrid” model is more optimal than both pure cloud-based and pure rental-based ones

Another Quote:

One relatively recent and certainly welcome addition to the cloud scene, is so-called “bare-metal cloud” servers.

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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Production Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)

April 4, 2017 by “No Bugs” Bunny

Post-factum debugging

Quote:

I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.

Another Quote:

deterministic debugging is by far the best thing I have seen for production debugging.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging

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My Personal Take on Testing (including Unit Testing and (A)TDD/BDD)

March 28, 2017 by “No Bugs” Bunny

Automated Testing

Quote:

BTW, I don’t want to say that unit testing is pointless

Another Quote:

I am arguing that changing design to enable testing should be avoided.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes

Tagged With: Testing
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