“No Bugs” Bunny
Services Provided: Co-Location vs Rented/Dedicated Servers vs Cloud
April 18, 2017 by • “No Bugs” Bunny
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in general – I suggest to have your first few servers rented, and think about scaling your load (including using cloud servers) while you’re running your playtesting/public beta/etc.
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most likely to rent just the space in the datacenter is going to be more expensive that renting space plus servers-in-that-space. Don’t ask me why it is the case – but it usually is
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read morePreparing to Deploy your Game: To Cloud or Not to Cloud?
April 11, 2017 by • “No Bugs” Bunny
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In fact, the following “hybrid” model is more optimal than both pure cloud-based and pure rental-based ones
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One relatively recent and certainly welcome addition to the cloud scene, is so-called “bare-metal cloud” servers.
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read moreProduction Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)
April 4, 2017 by • “No Bugs” Bunny
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I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.
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deterministic debugging is by far the best thing I have seen for production debugging.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging
Read moreMy Personal Take on Testing (including Unit Testing and (A)TDD/BDD)
March 28, 2017 by • “No Bugs” Bunny
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BTW, I don’t want to say that unit testing is pointless
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I am arguing that changing design to enable testing should be avoided.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes
Tagged With: Testing
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