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“No Bugs” Bunny

“No Bugs” Bunny
Sarcastic Architect

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Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Docker and MOGs

June 13, 2017 by “No Bugs” Bunny

Docker and MOGs - Post preview image

Quote:

Contrary to popular belief, there are benefits of Docker containers which go beyond providing poorly written programs with exact versions of their dependencies

Another Quote:

I do not buy a rather popular argument that “to achieve scalability, apps and middleware should be stateless”

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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DevOps for MOGs

June 6, 2017 by “No Bugs” Bunny

DevOps for MOGs - Post preview image

Quote:

This communication channel (coming from Operations back to Development) is extremely important to have a game which is able to work anywhere-reliably in the real world

Another Quote:

Most importantly, our processes should allow these different production cycles to co-exist.

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.DevelopmentDevelopment Processes

Tagged With: multiplayerServer
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Databases and RAIDs

May 30, 2017 by “No Bugs” Bunny

Databases and RAIDs - Post preview image

Quote:

for quite a few applications out there, the most important feature of the RAID is not even redundancy, but greatly improved write latency. Moreover – this is the thing which we cannot possibly get from software RAID (!).

Another Quote:

As a rule of thumb – I am trying to keep the size of OLTP DB small enough to fit into RAM of the OLTP DB Server.

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

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Configuring Hardware for MOG. Part I (Switches, Firewalls, Game Servers)

May 23, 2017 by “No Bugs” Bunny

Configuring Hardware for MOG. Part I (Switches, Firewalls, Game Servers) - Post preview image

Quote:

beware: “there are distros beyond the RedHat/Debian dichotomy – but if you’re reading this section looking for my advice on it – most likely you still have too little experience running Linux to look in that direction

Another Quote:

every time I disable Active Directory Service from a production server – I feel as a doctor who successfully removed a cancer tumor from a patient

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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