“No Bugs” Bunny
Configuring Hardware for MOG. Part I (Switches, Firewalls, Game Servers)
May 23, 2017 by • “No Bugs” Bunny
Quote:
beware: “there are distros beyond the RedHat/Debian dichotomy – but if you’re reading this section looking for my advice on it – most likely you still have too little experience running Linux to look in that direction
Another Quote:
every time I disable Active Directory Service from a production server – I feel as a doctor who successfully removed a cancer tumor from a patient
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read moreUltra-fast Serialization of C++ Objects
May 16, 2017 by • “No Bugs” Bunny
Quote:
in both these cases we can be 100% sure that we’ll be deserializing this state on the executable which is identical to the executable which serialized the state.
Another Quote:
Even when comparing with home-grown code with per-field serialization, our Ultra-Fast Serialization still wins (up to 1.5x-2x)
Filed under: On.ProgrammingTips and TricksOptimizations
Read moreServer-Side Hardware for MOGs
May 9, 2017 by • “No Bugs” Bunny
Quote:
beware: “being able to handle 1Gbit/s in general”, and “being able to handle 1Gbit/s in 60-byte packets” are often two very different things
Another Quote:
any heavily-writing DB is going to be quite sensitive to the latency of writing to the database log
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read moreCover Design for "Development and Deployment of Multiplayer Online Games"
May 4, 2017 by • “No Bugs” Bunny
Abstract:
We kinda-finalized cover designs for the first three volumes of “Development and Deployment of Multiplayer Online Games” upcoming book
Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements
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