“No Bugs” Bunny
Scalability for MOGs
June 20, 2017 by • “No Bugs” Bunny
Quote:
Whenever Game Event is interrupted for significant time, as a rule of thumb it is better to roll back the interrupted Game Event rather than trying to restore the exact Game World State in the middle of the Game Event.
Another Quote:
Just like Scaling Up, improving performance doesn’t provide infinite scalability. However, it happens that it is all about numbers.
Filed under: Book: D&D of MOGs1st beta of Vol. I-III
Read moreDocker and MOGs
June 13, 2017 by • “No Bugs” Bunny
Quote:
Contrary to popular belief, there are benefits of Docker containers which go beyond providing poorly written programs with exact versions of their dependencies
Another Quote:
I do not buy a rather popular argument that “to achieve scalability, apps and middleware should be stateless”
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read moreDevOps for MOGs
June 6, 2017 by • “No Bugs” Bunny
Quote:
This communication channel (coming from Operations back to Development) is extremely important to have a game which is able to work anywhere-reliably in the real world
Another Quote:
Most importantly, our processes should allow these different production cycles to co-exist.
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.DevelopmentDevelopment Processes
Read moreDatabases and RAIDs
May 30, 2017 by • “No Bugs” Bunny
Quote:
for quite a few applications out there, the most important feature of the RAID is not even redundancy, but greatly improved write latency. Moreover – this is the thing which we cannot possibly get from software RAID (!).
Another Quote:
As a rule of thumb – I am trying to keep the size of OLTP DB small enough to fit into RAM of the OLTP DB Server.
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
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