<1/4>

“No Bugs” Bunny

unnamed.png

“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

BB_userpic_0012.png

Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

UDP from MOG Perspective

April 18, 2016 by “No Bugs” Bunny

UDP: Unreliable Transfers

Quote:

you may think of UDP as of an analog of good old C: you can do pretty much everything, but it is not because the language helps you – it is rather because it doesn’t stand in the way :-)

Another Quote:

As most of the routers (including pretty much every backbone router out there) are not configured to support multicast, it makes multicast over the public Internet hopeless :-(

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming

Read more

Book “Development and Deployment of Multiplayer Online Games” is on Kickstarter!

April 10, 2016 by “No Bugs” Bunny

BB_part085_KickStarter.png

For better or worse, but my upcoming book “Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)” is on Kickstarter now… “Beta” of the book (available on this very site) has been praised by quite a few senior developers from the industry (from Amaya to Zynga, with quite

Filed under: OtherAnnouncements

Tagged With: multiplayer
Read more

Avoiding ugly afterthoughts. Part b. Coding for Security, Coding for i18n, Testing as a Part of Development

April 4, 2016 by “No Bugs” Bunny

i18n, error handling, DfT, security, cross-platform while coding

Quote:

Doing sanitization at IDL level automates quite a bit of tedious-and-error-prone work, which is always a Good Thing™

Another Quote:

Hey, this whole thing can be made MUCH simpler, the only thing we need to acknowledge is that the best identifier for a string is the string itself!

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingDebuggingOn.SecurityBest Practices

Read more

Facelift for ‘No Bugs’

March 31, 2016 by “No Bugs” Bunny

BB_userpic_0013.png

Quote:

“To avoid ‘No Bugs’ becoming a “display of blatant cuteness” and to avoid this “salesman-like” appearance (which has never been the idea behind ‘No Bugs’) – we decided to give ‘No Bugs’ a facelift.”

Filed under: OtherAnnouncements

Read more