On.System Architecture

System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.

IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.

Allocator for (Re)Actors with Optional Kinda-Safety and Relocation

August 15, 2017 by “No Bugs” Bunny

Allocator for (Re)Actors with Optional Kinda-Safety and Relocation - Post preview image

Quote:

Safe with relocation’ mode will allow us to eliminate dreaded ‘external fragmentation’ – which tends to cause quite a bit of trouble for long-running systems

Another Quote:

For a long while, I have been a strong proponent of message-passing mechanisms over mutex-based thread sync for concurrency purposes

Filed under: On.System Architecture(Re)ActorsOn.ProgrammingOptimizations

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The Importance of Back-of-Envelope Estimates

August 8, 2017 by “No Bugs” Bunny

The Importance of Back-of-Envelope Estimates - Post preview image

Quote:

trying to optimize out a 3e-7 performance hit is very rarely worth the trouble.

Another Quote:

With 4S/4U boxes having typical MTBFs of 3–5 years, the next question we should ask ourselves, is “Hey, will we really be able to write software which crashes much more rarely than that?”

Filed under: On.System ArchitectureRequirement analysisDesign decisions

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Scaling Stateful Objects

June 27, 2017 by “No Bugs” Bunny

Scaling Stateful Objects - Post preview image

Quote:

it is DB which is usually The Bottleneck™ – it means that we’re saving this enormous amount of load, exactly where it really matters.

Another Quote:

as discussed above, the real-world task is always about scaling the whole system, including database; and in this regard Stateless-App-based systems exhibit significant problems.

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IXOn.System ArchitectureDistributed systems

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Deterministic Components for Interactive Distributed Systems - with Transcript

May 1, 2017 by “No Bugs” Bunny

Deterministic Components for Interactive Distributed Systems - with Transcript - Post preview image

Filed under: On.System Architecture(Re)ActorsOtherAnnouncements

Tagged With: DeterminismTesting
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