On.System Architecture
System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.
IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.
Determinism: Requirements vs Features
December 26, 2016 by • “No Bugs” Bunny
Abstract:
Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of view
Quote:
Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factors which can break it
Filed under: On.System Architecture(Re)ActorsOn.ProgrammingTips and Tricks
Read moreGradual OLTP DB Development - from Zero to 10 Billion Transactions per Year and Beyond
December 13, 2016 by • “No Bugs” Bunny
Quote:
to make an efficient representation usable for OLAP – we need to modify our data on its way to OLAP replicas
Another Quote:
Each of the DB Server Apps is a replica master, but all replica targets are within the same Replica DB
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisionsDistributed systems(Re)Actors
Read moreRepresenting The Same Data Structure in SQL and NoSQL (from Classical Codd-style SQL to Key-Value NoSQL with SQL-with-XML and Structured NoSQL in between)
December 5, 2016 by • “No Bugs” Bunny
Quote:
while duplication MAY indeed improve performance – undue duplication also MAY hit performance pretty badly
Another Quote:
NoSQL will usually call for another denormalisation on top of what we’ve described above for SQL-with-XML.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions
Read moreOLTP. Compiling SQL Bindings.
November 28, 2016 by • “No Bugs” Bunny
Quote:
If we’re speaking about millions transactions per day over just a few hundred of different SQL statements – compiling those statements a million times (instead of a few hundred times) will be a dramatic waste of resources.
Another Quote:
Once upon a time, I observed the largest C++ file in my career – it was a 30’000-line file(!) consisting merely of ODBC bindings (and that was just for 300 or so SQL statements)
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions
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