On.System Architecture

System Architecture (and it’s subfield Software Architecture) is a discipline which is surprisingly poorly covered. In a sense, it is still more an art than a science, and usually requires somebody intimately familiar with practical systems, to tell what’s to do and what’s to avoid when building a system.

IT Hares have lots of experience in both Software Architecture and more general System Architecture, and are trying to share their knowledge (and more importantly, their feelings) about them.

Historical Data in Databases. Audit Tables. Event Sourcing

November 21, 2016 by “No Bugs” Bunny

Historical Data in Databases. Audit Tables. Event Sourcing - Post preview image

Quote:

99% of reporting requests and 99.9% of analytics is purely historical

Another Quote:

Information within the audit table should be sufficient to validate/justify current state

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors

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Choosing RDMBS for OLTP DB

November 14, 2016 by “No Bugs” Bunny

Choosing RDMBS for OLTP DB - Post preview image

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As the RDBMS keeps modifying its tables – the tables gradually degrade

Another Quote:

As we can see from the table above – choosing your RDBMS it is not as easy as it might seem.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions

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Ultimate DB Heresy: Single Writing DB Connection. Part II. Gradual Scalability. All the way from no-scale to perfect-scale.

November 7, 2016 by “No Bugs” Bunny

Ultimate DB Heresy: Single Writing DB Connection. Part II. Gradual Scalability. All the way from no-scale to perfect-scale. - Post preview image

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And after this split of USERS table, the system has achieved perfectly linear scalability.

Another Quote:

Start with a simple single-write-connection DB, with reporting running off the same DB

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors

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Ultimate DB Heresy: Single Modifying DB Connection. Part I. Performance (Part II. Scalability to follow)

October 31, 2016 by “No Bugs” Bunny

Ultimate DB Heresy: Single Modifying DB Connection. Part I. Performance (Part II. Scalability to follow) - Post preview image

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Dealing with transaction isolation is very far from being a picnic

Another Quote:

One of such real-world systems was consistently processing over 30M real-world write transactions/day over one single DB connection, supporting ~100K simultaneous players.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors

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