Book: D&D of MOGs

Server-Side Hardware for MOGs

May 9, 2017 by “No Bugs” Bunny

Building from Servers

Quote:

beware: “being able to handle 1Gbit/s in general”, and “being able to handle 1Gbit/s in 60-byte packets” are often two very different things

Another Quote:

any heavily-writing DB is going to be quite sensitive to the latency of writing to the database log

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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Cover Design for "Development and Deployment of Multiplayer Online Games"

May 4, 2017 by “No Bugs” Bunny

cover_vol01.png

Abstract:

We kinda-finalized cover designs for the first three volumes of “Development and Deployment of Multiplayer Online Games” upcoming book

Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements

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Services Provided: Co-Location vs Rented/Dedicated Servers vs Cloud

April 18, 2017 by “No Bugs” Bunny

Remote hands

Quote:

in general – I suggest to have your first few servers rented, and think about scaling your load (including using cloud servers) while you’re running your playtesting/public beta/etc.

Another Quote:

most likely to rent just the space in the datacenter is going to be more expensive that renting space plus servers-in-that-space. Don’t ask me why it is the case – but it usually is

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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Preparing to Deploy your Game: To Cloud or Not to Cloud?

April 11, 2017 by “No Bugs” Bunny

Costs: Cloud vs non-cloud

Quote:

In fact, the following “hybrid” model is more optimal than both pure cloud-based and pure rental-based ones

Another Quote:

One relatively recent and certainly welcome addition to the cloud scene, is so-called “bare-metal cloud” servers.

Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX

Tagged With: multiplayerServer
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