Book: D&D of MOGs
Server-Side Hardware for MOGs
May 9, 2017 by • “No Bugs” Bunny
Quote:
beware: “being able to handle 1Gbit/s in general”, and “being able to handle 1Gbit/s in 60-byte packets” are often two very different things
Another Quote:
any heavily-writing DB is going to be quite sensitive to the latency of writing to the database log
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read moreCover Design for "Development and Deployment of Multiplayer Online Games"
May 4, 2017 by • “No Bugs” Bunny
Abstract:
We kinda-finalized cover designs for the first three volumes of “Development and Deployment of Multiplayer Online Games” upcoming book
Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements
Read moreServices Provided: Co-Location vs Rented/Dedicated Servers vs Cloud
April 18, 2017 by • “No Bugs” Bunny
Quote:
in general – I suggest to have your first few servers rented, and think about scaling your load (including using cloud servers) while you’re running your playtesting/public beta/etc.
Another Quote:
most likely to rent just the space in the datacenter is going to be more expensive that renting space plus servers-in-that-space. Don’t ask me why it is the case – but it usually is
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
Read morePreparing to Deploy your Game: To Cloud or Not to Cloud?
April 11, 2017 by • “No Bugs” Bunny
Quote:
In fact, the following “hybrid” model is more optimal than both pure cloud-based and pure rental-based ones
Another Quote:
One relatively recent and certainly welcome addition to the cloud scene, is so-called “bare-metal cloud” servers.
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
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