Book: D&D of MOGs
TCP Peculiarities for Games, part 1
March 7, 2017 by • “No Bugs” Bunny
Quote:
the best we can hope when using a single TCP connection over 5%-loss channel – is having 1.5-second “lag spike” every 5 or so minutes, and a 3-second “lag spike” every 2 hours.
Another Quote:
we may already have the-information-we-need on the receiving host – but this information is hidden from us by layers of abstraction on receiving side
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read moreClient: Installer & Auto-Updates
February 28, 2017 by • “No Bugs” Bunny
Quote:
Pretty much whatever-we-do, there will be a certain percentage of players which are trying to run an obsolete version of the Client forever-and-ever
Another Quote:
It is very important to keep updater transaction-oriented.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks
Read morePacket Loss for an App-Level Developer. Part II. Last Mile, Wi-Fi, and Summary
January 24, 2017 by • “No Bugs” Bunny
Quote:
Burstable packet loss. May be caused by a neighbor preparing his breakfast
Another Quote:
if there is a NAT device on the way from your Client to your Server – a sudden IP change can occur with absolutely no notification to Client whatsoever.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
Read morePacket Loss for an App-Level Developer. Part I. Router Failures, BGP Convergence Time, AQM, Traffic Shapers.
January 16, 2017 by • “No Bugs” Bunny
Quote:
All the routers, switches (actually – pretty much each and every device which forms Internet infrastructure) – are allowed to drop each and every packet.
Another Quote:
TCP, when it observes a dropped packet, interprets it as an indication of congestion – and slows down.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingNetwork Programming
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