Book: D&D of MOGs
Indirect and Client-Centric Payment Processing. Logging and Reconciliation
January 9, 2017 by • “No Bugs” Bunny
Quote:
Fortunately, there is a neat crypto-trick which makes this schema usable for Server-oriented games in general - and multi-player games in particular
Another Quote:
if you’re using TCP to communicate, you should log everything right before it goes into your send() call (and right after it comes out of your recv() call
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI
Read moreDirect Payment Processing. Recovery from ‘Unknown’ Transaction Status. PCI DSS.
January 3, 2017 by • “No Bugs” Bunny
Quote:
With the Direct Processing, customer should trust us (the merchant) with their details
Another Quote:
On the other hand, most of PCI DSS requirements make perfect sense regardless of formal compliance
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.SecurityBest Practices
Read morePayment Processing. Credit Cards. Chargebacks and Collateral Damage
December 20, 2016 by • “No Bugs” Bunny
Quote:
Chargeback monster will come from under the bed and will eat all your hard-earned money!
Another Quote:
it is trivial to develop a system with guaranteed zero chargeback rate – to achieve this, it is sufficient to decline each and every transaction at pre-filter stage
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.SecurityFraud Prevention
Read moreUpdate on Progress with “Development & Deployment of MOGs” book, and updated ToC too
December 15, 2016 by • “No Bugs” Bunny
I have to admit that I neglected to post updates about the progress with my “Development & Deployment of Multiplayer Online Games” book. Sure, new “1st beta” Chapters from upcoming Vol. 2 are posted every week, but any information about the progress of Vol. 1 was available only on Kickstarter and Indiegogo. I am happy
Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements
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