Book: D&D of MOGs
Choosing RDMBS for OLTP DB
November 14, 2016 by • “No Bugs” Bunny
Quote:
As the RDBMS keeps modifying its tables – the tables gradually degrade
Another Quote:
As we can see from the table above – choosing your RDBMS it is not as easy as it might seem.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions
Read moreUltimate DB Heresy: Single Writing DB Connection. Part II. Gradual Scalability. All the way from no-scale to perfect-scale.
November 7, 2016 by • “No Bugs” Bunny
Quote:
And after this split of USERS table, the system has achieved perfectly linear scalability.
Another Quote:
Start with a simple single-write-connection DB, with reporting running off the same DB
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors
Read moreUltimate DB Heresy: Single Modifying DB Connection. Part I. Performance (Part II. Scalability to follow)
October 31, 2016 by • “No Bugs” Bunny
Quote:
Dealing with transaction isolation is very far from being a picnic
Another Quote:
One of such real-world systems was consistently processing over 30M real-world write transactions/day over one single DB connection, supporting ~100K simultaneous players.
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions(Re)Actors
Read moreNoSQL vs SQL for MOGs
October 24, 2016 by • “No Bugs” Bunny
Quote:
in real world, after deployment, most of the changes in DB structure are about widening columns and adding the new ones
Another Quote:
For documents and BLOBs, NoSQL is a natural habitat
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System ArchitectureDesign decisions
Read more



