Tagged With: multiplayer
Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
MMOG Server-Side. Programming Languages
January 18, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingProgramming Languages
Read moreAsynchronous Processing for Finite State Machines/Actors: from plain event processing to Futures (with OO and Lambda Call Pyramids in between)
January 11, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System Architecture(Re)ActorsOn.ProgrammingProgramming Languages
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