Tagged With: multiplayer
Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Client-Side. Graphics from "D&D of MMOG" upcoming book
November 23, 2015 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingTips and Tricks
Read moreDue to Popular Demand: PDFs of Beta Chapters from “Development & Deployment of Multiplayer Online Games”
November 19, 2015 by • “No Bugs” Bunny
Filed under: OtherAnnouncements
DIY vs Re-Use: In Search of Balance from upcoming book "Design&Development of MMOG"
November 16, 2015 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Philosophy
