Tagged With: multiplayer
Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Book “Development and Deployment of Multiplayer Online Games” is on Kickstarter!
April 10, 2016 by • “No Bugs” Bunny
Filed under: OtherAnnouncements
Avoiding ugly afterthoughts. Part b. Coding for Security, Coding for i18n, Testing as a Part of Development
April 4, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingDebuggingOn.SecurityBest Practices
Read moreAvoiding Ugly Afterthoughts. Part a. From Writing for Cross-Platform, to Writing for Debugging and Production Post-Mortem, with Error Handling in between
March 28, 2016 by • “No Bugs” Bunny
Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.System Architecture(Re)ActorsOn.ProgrammingDebugging
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