Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.
What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.
Your mileage may vary. Batteries not included.
Cover Design for "Development and Deployment of Multiplayer Online Games"
May 4, 2017 by • “No Bugs” Bunny
Abstract:
We kinda-finalized cover designs for the first three volumes of “Development and Deployment of Multiplayer Online Games” upcoming book
Filed under: Book: D&D of MOGsTable of ContentsOtherAnnouncements
Read moreDeterministic Components for Interactive Distributed Systems - with Transcript
May 1, 2017 by • “No Bugs” Bunny
Filed under: On.System Architecture(Re)ActorsOtherAnnouncements
Read moreDeterministic Components for Interactive Distributed Systems
April 26, 2017 by • “No Bugs” Bunny
Here are the slides from my today’s presentation on ACCU2017. Version with a transcript to follow on Monday-Tuesday. Click to forward. And BTW – there is a menu on the left. PDF version
Filed under: OtherAnnouncements
Services Provided: Co-Location vs Rented/Dedicated Servers vs Cloud
April 18, 2017 by • “No Bugs” Bunny
Quote:
in general – I suggest to have your first few servers rented, and think about scaling your load (including using cloud servers) while you’re running your playtesting/public beta/etc.
Another Quote:
most likely to rent just the space in the datacenter is going to be more expensive that renting space plus servers-in-that-space. Don’t ask me why it is the case – but it usually is
Filed under: Book: D&D of MOGs1st beta of Vol. VII-IX
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