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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

MMOG Server-Side. Programming Languages

January 18, 2016 by “No Bugs” Bunny

C++ sitting on two chairs

Quote:

From the 50'000-feet point of view, 90% of the differences between modern mainstream programming languages (as they're normally used - or better to say, SHOULD be used - at application-level) are minor or superficial.

Another Quote:

On the server side (unlike client-side) protection from bot writers is not an issue (as server-side code is never exposed to players)

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingProgramming Languages

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Asynchronous Processing for Finite State Machines/Actors: from plain event processing to Futures (with OO and Lambda Call Pyramids in between)

January 11, 2016 by “No Bugs” Bunny

Juggling with Futures

Quote:

With 'callback pyramid' it is not easy to express the concept of 'wait for more than one thing to complete' , which leads to unnecessary sequencing, adding to latencies (which may or may not be a problem for your purposes, but still a thing to keep in mind).

Another Quote:

Don't even think of converting all of your code to a so-called Continuation-Passing-Style

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System Architecture(Re)ActorsOn.ProgrammingProgramming Languages

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MMOG Server-Side. Eternal Linux-vs-Windows Debate

January 4, 2016 by “No Bugs” Bunny

Linux-vs-Windows Armwrestling

Quote:

Each server is only as secure as its admin

Another Quote:

For cheaper servers, the difference between Windows and Linux can eat as much as 50% of the server rental price (though for those servers which are more or less optimal price-performance-wise observed difference was closer to 20-30%).

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureRequirement analysisDesign decisions

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Server-Side Architecture. Front-End Servers and Client-Side Random Load Balancing

December 28, 2015 by “No Bugs” Bunny

Front-End Servers as an Offensive Line

Quote:

[about Round-Robin DNS] one of these returned IPs can get cached by a Big Fat DNS server, and then get distributed to many thousands of clients

Another Quote:

As a rule of thumb, Front-End Servers are a Good Thing™

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems(Re)Actors

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