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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Client-Side. On Debugging Distributed Systems, Deterministic Logic, and Finite State Machines

December 7, 2015 by “No Bugs” Bunny

Finite State Machine, Hare Style

Quote:

After your logic has failed in production, you can “replay” this inputs-log on your functionally identical in-house system, and the bug will be reproduced at the very same point where it has originally happened.

Another Quote:

You can implement your Finite State Machine as a deterministic variation of a usual event-driven program

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingDebugging

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Client-Side. Programming Languages for Games, including Resilience to Reverse Engineering and Portability

November 30, 2015 by “No Bugs” Bunny

Arguing about programming languages

Quote:

from all the popular compiled languages, C++ tends to produce the binary code which is the most difficult-to-reverse-engineer (that is, provided that you have turned all the optimizations on, disabled debug info, and are not using DLLs)

Another Quote:

Bot fighting is always a two-way battle with bot writers inventing a way around the MMO defences, and then MMO developers striking back with a new defence against the most recent attack; rinse and repeat.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingProgramming Languages

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Client-Side. Graphics from "D&D of MMOG" upcoming book

November 23, 2015 by “No Bugs” Bunny

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Quote:

Making 3D work is not easy to start with, but making it look good is a major challenge.

Another Quote:

In such cases of dual visual interfaces, it is paramount to have Logic-to-Graphics layer as described above

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingTips and Tricks

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Due to Popular Demand: PDFs of Beta Chapters from “Development & Deployment of Multiplayer Online Games”

November 19, 2015 by “No Bugs” Bunny

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Beta chapters of my upcoming book Development & Deployment of Multiplayer Online Games seem to gain in popularity. I’ve even got more than one request to make a PDF out of them, so they can be read offline in a e-book reader such as Kindle. Ok, here they go: PDFs of beta chapters from the […]

Filed under: OtherAnnouncements

Tagged With: multiplayer
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