“No Bugs” Bunny
Client-Side. On Debugging Distributed Systems, Deterministic Logic, and Finite State Machines
December 7, 2015 by • “No Bugs” Bunny
Quote:
After your logic has failed in production, you can “replay” this inputs-log on your functionally identical in-house system, and the bug will be reproduced at the very same point where it has originally happened.
Another Quote:
You can implement your Finite State Machine as a deterministic variation of a usual event-driven program
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingDebugging
Read moreClient-Side. Programming Languages for Games, including Resilience to Reverse Engineering and Portability
November 30, 2015 by • “No Bugs” Bunny
Quote:
from all the popular compiled languages, C++ tends to produce the binary code which is the most difficult-to-reverse-engineer (that is, provided that you have turned all the optimizations on, disabled debug info, and are not using DLLs)
Another Quote:
Bot fighting is always a two-way battle with bot writers inventing a way around the MMO defences, and then MMO developers striking back with a new defence against the most recent attack; rinse and repeat.
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingProgramming Languages
Read moreClient-Side. Graphics from "D&D of MMOG" upcoming book
November 23, 2015 by • “No Bugs” Bunny
Quote:
Making 3D work is not easy to start with, but making it look good is a major challenge.
Another Quote:
In such cases of dual visual interfaces, it is paramount to have Logic-to-Graphics layer as described above
Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.ProgrammingTips and Tricks
Read moreDue to Popular Demand: PDFs of Beta Chapters from “Development & Deployment of Multiplayer Online Games”
November 19, 2015 by • “No Bugs” Bunny
Beta chapters of my upcoming book Development & Deployment of Multiplayer Online Games seem to gain in popularity. I’ve even got more than one request to make a PDF out of them, so they can be read offline in a e-book reader such as Kindle. Ok, here they go: PDFs of beta chapters from the […]
Filed under: OtherAnnouncements
Tagged With: multiplayer
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