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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Game Entities and Interactions

November 2, 2015 by “No Bugs” Bunny

Discussing Entities and Interactions

Abstract:

It is still too early to start architecting your game.

Quote:

Even more importantly, you need to be reasonably sure that you have listed all the interactions which you can think of at the moment.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems

Tagged With: multiplayer
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MOG GDD (a.k.a. Business Requirements)

October 26, 2015 by “No Bugs” Bunny

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Quote:

You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.

Another Quote:

The very first step should be to understand what exactly you're going to achieve.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureRequirement analysis

Tagged With: Managermultiplayer
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Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”

October 19, 2015 by “No Bugs” Bunny

Table of Contents

Abstract:

There are lots of things to think about when developing a massively multiplayer game

Quote:

Good Development & Deployment cannot make your game, but bad ones can easily kill it

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

Tagged With: multiplayer
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Book Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)

October 19, 2015 by “No Bugs” Bunny

Covers for 9 volumes of 'Development and Deployment of Multiplayer Online Games'

Announcement:

We’re Starting Beta-Testing of the book on Massive Multi-Player Game Development & Deployment

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOtherAnnouncements

Tagged With: multiplayer
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