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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”

October 19, 2015 by “No Bugs” Bunny

Table of Contents

Abstract:

There are lots of things to think about when developing a massively multiplayer game

Quote:

Good Development & Deployment cannot make your game, but bad ones can easily kill it

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

Tagged With: multiplayer
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Book Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)

October 19, 2015 by “No Bugs” Bunny

Covers for 9 volumes of 'Development and Deployment of Multiplayer Online Games'

Announcement:

We’re Starting Beta-Testing of the book on Massive Multi-Player Game Development & Deployment

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOtherAnnouncements

Tagged With: multiplayer
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID Transactions, and More. Part III – JoFS Itself

October 12, 2015 by “No Bugs” Bunny

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Abstract:

JoFS provides faithful EEPROM emulation and ACID-compliant Flash-based storage

Quote:

The first working version of JoFS is expected approximately by the end of 2015

Filed under: On.ProgrammingEmbeddedOn.HardwareMCU

Tagged With: IoTEEPROMFlashMCU
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID Transactions, and More. Part II – Existing Implementations by Atmel, SiLabs, TI, STM, and Microchip

October 5, 2015 by “No Bugs” Bunny

Losing Data on Way to Flash

Quote:

Whenever a developer is using something named 'X Emulation over Y', she may expect that a faithful emulation exhibits the same properties as original (non-emulated) X.

Another Quote:

Unfortunately, as discussed in detail above, none of five implementations is a really faithful EEPROM emulation.

Filed under: On.ProgrammingEmbeddedOn.HardwareMCU

Tagged With: IoTMCUFlashEEPROM
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