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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

DIY vs Re-Use: In Search of Balance from upcoming book "Design&Development of MMOG"

November 16, 2015 by “No Bugs” Bunny

DIY vs Re-Use

Quote:

The biggest problem with building your game around 3rd-party game engine is that in this case, the game engine becomes your Absolute Dependency

Another Quote:

In future chapters we will keep in mind three specific game/network engines, and will discuss their pros and cons with relation to the issues we are raising. These engines are Unity 5, Unreal Engine 4, and Photon Server

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.DevelopmentDevelopment Philosophy

Tagged With: multiplayer
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On Cheating, P2P, and (non-)Authoritative Servers from "D&D of MMOG" book

November 9, 2015 by “No Bugs” Bunny

Card Cheater

Abstract:

Any successful MMOG faces cheaters, and currently authoritative servers is the only way which enables fighting them.

Quote:

Two things are infinite: the universe and human stupidity; and I’m not sure about the universe. — Albert Einstein

Filed under: Book: D&D of MOGs1st beta of Vol. I-III1st beta of Vol. VII-IXOn.SecurityFraud Prevention

Tagged With: Servermultiplayer
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Game Entities and Interactions

November 2, 2015 by “No Bugs” Bunny

Discussing Entities and Interactions

Abstract:

It is still too early to start architecting your game.

Quote:

Even more importantly, you need to be reasonably sure that you have listed all the interactions which you can think of at the moment.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureDistributed systems

Tagged With: multiplayer
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MOG GDD (a.k.a. Business Requirements)

October 26, 2015 by “No Bugs” Bunny

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Quote:

You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.

Another Quote:

The very first step should be to understand what exactly you're going to achieve.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureRequirement analysis

Tagged With: Managermultiplayer
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