<1/4>

“No Bugs” Bunny

“No Bugs” Bunny
Sarcastic Architect

Quora profile LinkedIn profile

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

MOG GDD (a.k.a. Business Requirements)

October 26, 2015 by “No Bugs” Bunny

MOG GDD (a.k.a. Business Requirements) - Post preview image

Quote:

You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.

Another Quote:

The very first step should be to understand what exactly you're going to achieve.

Filed under: Book: D&D of MOGs1st beta of Vol. I-IIIOn.System ArchitectureRequirement analysis

Tagged With: Managermultiplayer
Read more

Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between”

October 19, 2015 by “No Bugs” Bunny

Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - Post preview image

Abstract:

There are lots of things to think about when developing a massively multiplayer game

Quote:

Good Development & Deployment cannot make your game, but bad ones can easily kill it

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming

Tagged With: multiplayer
Read more

Book Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between)

October 19, 2015 by “No Bugs” Bunny

Book Beta Testing: Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with stock exchanges in between) - Post preview image

Announcement:

We’re Starting Beta-Testing of the book on Massive Multi-Player Game Development & Deployment

Filed under: Book: D&D of MOGsTable of ContentsOn.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOtherAnnouncements

Tagged With: multiplayer
Read more

Journaled Flash Storage – Emulating EEPROM over Flash, ACID Transactions, and More. Part III – JoFS Itself

October 12, 2015 by “No Bugs” Bunny

Journaled Flash Storage – Emulating EEPROM over Flash, ACID Transactions, and More. Part III – JoFS Itself - Post preview image

Abstract:

JoFS provides faithful EEPROM emulation and ACID-compliant Flash-based storage

Quote:

The first working version of JoFS is expected approximately by the end of 2015

Filed under: On.ProgrammingEmbeddedOn.HardwareMCU

Tagged With: IoTEEPROMFlashMCU
Read more