“No Bugs” Bunny
2D Scaling Basics for Games and Web Design
August 3, 2015 by • “No Bugs” Bunny
Abstract:
2D scaling is a headache.
Quote:
For us (as developers) it is important to know that the difference does exist, and that we should be ready to store graphics with larger sizes even when we personally don't see the need to do it.
Filed under: On.ProgrammingTips and Tricks
Read moreNon-Superfluous People: Architects
July 27, 2015 by • “No Bugs” Bunny
Quote:
The reasons for rebellious behavior vary, and are not necessarily selfish
Another Quote:
You will have an architect (formal, informal, collective...) pretty much no matter what you’re doing.
Filed under: On.DevelopmentTeam structure
Read morePart VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers
July 20, 2015 by • “No Bugs” Bunny
Quote:
What is practically very important – is to keep all the “unsanitized” data in one place.
Another Quote:
What will happen if attacker got the whole database of your users' passwords?
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
Read morePart VIIa: Security (TLS/SSL) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers
July 13, 2015 by • “No Bugs” Bunny
Quote:
Design of secure protocols is a thing which even security professionals have lots of problems with.
Another Quote:
In the security field, if you can disable something unused – you SHOULD do it
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
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