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“No Bugs” Bunny

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“No Bugs” Bunny
Sarcastic Architect

Hobbies: Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek

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Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, she has had one very unusual treat: she was obsessed with eliminating all the bugs she can get his forelegs on. So, it is not surprising that her friends called her a “No Bugs” Bunny (or simply “NoBugs”).

Later on, she grew up, so she decided that “Bunny” in her name has became inappropriate (not to mention potential arguments with Warner Brothers), so she has asked all her friends to call her “No Bugs” Bunny. She has made a career as a team lead and software architect, and they lived happily ever after.

2D Scaling Basics for Games and Web Design

August 3, 2015 by “No Bugs” Bunny

Mona Lisa Being Scaled using Crane

Abstract:

2D scaling is a headache.

Quote:

For us (as developers) it is important to know that the difference does exist, and that we should be ready to store graphics with larger sizes even when we personally don't see the need to do it.

Filed under: On.ProgrammingTips and Tricks

Tagged With: 2Dweb development
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Non-Superfluous People: Architects

July 27, 2015 by “No Bugs” Bunny

Architect fired, Building collapsed

Quote:

The reasons for rebellious behavior vary, and are not necessarily selfish

Another Quote:

You will have an architect (formal, informal, collective...) pretty much no matter what you’re doing.

Filed under: On.DevelopmentTeam structure

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Part VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers

July 20, 2015 by “No Bugs” Bunny

Security Backdoor

Quote:

What is practically very important – is to keep all the “unsanitized” data in one place.

Another Quote:

What will happen if attacker got the whole database of your users' passwords?

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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Part VIIa: Security (TLS/SSL) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers

July 13, 2015 by “No Bugs” Bunny

IP Security

Quote:

Design of secure protocols is a thing which even security professionals have lots of problems with.

Another Quote:

In the security field, if you can disable something unused – you SHOULD do it

Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices

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