“No Bugs” Bunny
Non-Superfluous People: Architects
July 27, 2015 by • “No Bugs” Bunny
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The reasons for rebellious behavior vary, and are not necessarily selfish
Another Quote:
You will have an architect (formal, informal, collective...) pretty much no matter what you’re doing.
Filed under: On.DevelopmentTeam structure
Read morePart VIIb: Security (concluded) of 64 Network DO's and DON'Ts for Multi-Player Game Developers
July 20, 2015 by • “No Bugs” Bunny
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What is practically very important – is to keep all the “unsanitized” data in one place.
Another Quote:
What will happen if attacker got the whole database of your users' passwords?
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
Read morePart VIIa: Security (TLS/SSL) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers
July 13, 2015 by • “No Bugs” Bunny
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Design of secure protocols is a thing which even security professionals have lots of problems with.
Another Quote:
In the security field, if you can disable something unused – you SHOULD do it
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork ProgrammingOn.SecurityBest Practices
Read morePart VI: TCP of 64 Network DO's and DON'Ts for Multi-Player Game Developers
July 6, 2015 by • “No Bugs” Bunny
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In addition, if TCP_NODELAY is set, it MIGHT help to mitigate consequences of exponential backoff algorithm in case of lost packets.
Another Quote:
All of us are seeing 'hung' HTTP connections on a regular basis – that is, when we've clicked a link, and the page loading is stuck forever.
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
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