“No Bugs” Bunny
Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers
May 25, 2015 by • “No Bugs” Bunny
Quote:
While using framework is fine, forgetting about it is not.
Another Quote:
Even if you're forcing the auto-update every time the game app starts, there still are users who were online at the moment of the update, and those who found a way to bypass game updates
Filed under: On.System ArchitectureDistributed systemsOn.ProgrammingNetwork Programming
Read morePart I: Client Side of 64 Network DO's and DON'Ts for Game Engine Developers
May 18, 2015 by • “No Bugs” Bunny
Abstract:
Network support is not so trivial as it looks. Client side has quite a few things to screw up.
Quote:
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow
Filed under: On.System ArchitectureDistributed systems(Re)ActorsOn.ProgrammingNetwork Programming
Read moreFrom Web Developer to Embedded One: Interview with Ivan Kravets, The Guy Behind PlatformIO. Part II
May 11, 2015 by • “No Bugs” Bunny
Filed under: On.DevelopmentIT Careers & IT Hiring
Read moreFrom Web Developer to Embedded One: Interview with Ivan Kravets, The Guy Behind PlatformIO. Part I
May 4, 2015 by • “No Bugs” Bunny
Interview With:
Ivan Kravets, the Guy Behind PlatformIO
Big Idea:
Career Change from Web Developer to Embedded Developer is Possible
Filed under: On.DevelopmentIT Careers & IT Hiring
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