Book: D&D of MOGs

Game Graphics 101: Static 2D (Vectors/Rasters, Color Spaces, 2D Anti-Aliasing, etc.)

August 8, 2016 by “No Bugs” Bunny

raster vs vector

Quote:

when trying to scale vector image to VERY small pixel sizes – you might get problems

Another Quote:

Internally, JPEG uses a close cousin of a Fourier Transform, which works over 8x8 pixel blocks.

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.ProgrammingTips and Tricks

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Graphics for Games 101. Asset Pipeline

August 2, 2016 by “No Bugs” Bunny

Asset assembly

Quote:

you MUST NOT edit any of intermediate files directly

Another Quote:

How will I implement automation?

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VIOn.DevelopmentDevelopment Processes

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War on Clones, Part II. Identifying Mobile and Browsers. Social and Payment-Based Identification. Putting it all together.

July 18, 2016 by “No Bugs” Bunny

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Quote:

as much as iOS is a device identification nightmare, Android is a device identification paradise.

Another Quote:

Everybody makes occasional mistakes, cheaters/abusers included."your DB"

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.ProgrammingTips and TricksOn.SecurityFraud Prevention

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War on Clones, Part I. IP-based (non-)Identification. Identifying PCs and Macs

July 11, 2016 by “No Bugs” Bunny

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Quote:

NEVER EVER use IPv4 for long-term bans

Another Quote:

If using MAC addresses to identify devices, you SHOULD gather stats on repeating MAC addresses within your DB

Filed under: Book: D&D of MOGs1st beta of Vol. IV-VI1st beta of Vol. VII-IXOn.ProgrammingTips and TricksNetwork ProgrammingOn.SecurityFraud Prevention

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